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Stat armor change.
Posted:
Thu Jul 13, 2017 8:18 am
by Jakub
This will be focusing on the armors that can be crafted ( excluding beholder ). Eventually, the armors aren't worth crafting due to the price/bonus ratio. I wouldn't say that there is no bonus, but going up to the next tier only provides a small bonus. It also seems that mage/cowboy/archer have some defense stats that are pretty equal, so why not space them out more. The only place that really has a good bonus, is going from the last buyable armor, to the first tier you can craft. Tier 4 is not bad, but the reason is because tier 3 is absolutely terrible.
Mithril
Cryo
Ultima
Magma
Divine
Mystical tribe
Ghillie
Millennium
Phantom
Hydro
Spellbound
Empowered
Enforcer
Atomic
Wrangler
Corruptor
Compare each current armor stat to each current stat. Compare each newer stat to each newer stat. You will see that the newer armor stats have a greater increase per tier, rather than what the current ones have. This makes armor much more better for its worth, and better for its "enemy equivalent" I did leave prey out because of it being a weird spot. Best thing to do is make it slightly stronger than mystical tribe.
Re: Stat armor change.
Posted:
Thu Jul 13, 2017 8:59 am
by Flashlight237
This.... Actually works pretty well!
Re: Stat armor change.
Posted:
Thu Jul 13, 2017 3:36 pm
by Jakub
Re: Stat armor change.
Posted:
Thu Jul 13, 2017 8:15 pm
by Flashlight237
Re: Stat armor change.
Posted:
Thu Jul 13, 2017 8:55 pm
by Jakub
Re: Stat armor change.
Posted:
Thu Jul 13, 2017 10:14 pm
by Flashlight237
Re: Stat armor change.
Posted:
Thu Jul 13, 2017 10:29 pm
by coke_na_rc
i think i can do something with these changes, btw is the cost of each craftable needs increase too? if you compare the difference of defense on armors vs books, there a quite difference in result to defense output, so adding more def on gears must add more cost?
as for prey, it is designed for a hybrid class of warrior/archer so theres really no need to for buff
Re: Stat armor change.
Posted:
Thu Jul 13, 2017 11:08 pm
by Jakub
Re: Stat armor change.
Posted:
Fri Jul 14, 2017 12:04 am
by coke_na_rc
Re: Stat armor change.
Posted:
Fri Jul 14, 2017 6:13 am
by Jakub
I had to make slight modifications to warrior/archer. I decided to make items scale ( in stats ) by helmets > armors > legs. Warrior and archer should have pretty equal class stats, whereas cowboy has lower and mage has higher. Mage has the lowest defense, Archer has the highest, cowboy is in between.
Re: Stat armor change.
Posted:
Fri Jul 14, 2017 7:27 am
by Aaayeah
When will the changes be added?
Re: Stat armor change.
Posted:
Fri Jul 14, 2017 7:29 am
by Jakub
Re: Stat armor change.
Posted:
Fri Jul 14, 2017 7:43 am
by Aaayeah
Re: Stat armor change.
Posted:
Fri Jul 14, 2017 1:44 pm
by Skylox
I do hope Robby agreed, that would make me play again
Re: Stat armor change.
Posted:
Fri Jul 14, 2017 1:44 pm
by outlast_123
sir pls support
Re: Stat armor change.
Posted:
Fri Jul 14, 2017 7:07 pm
by Donald_Trump
support over 9000!
Re: Stat armor change.
Posted:
Sat Jul 15, 2017 12:23 pm
by zaickotec
came here to support :p
Re: Stat armor change.
Posted:
Sat Jul 15, 2017 8:46 pm
by coke_na_rc
i would have done this if not for those dupers around, bear with me sirs, i'll make it happen just wait
Re: Stat armor change.
Posted:
Sat Jul 15, 2017 9:23 pm
by strategist
Re: Stat armor change.
Posted:
Sun Jul 16, 2017 8:23 am
by Jakub
Re: Stat armor change.
Posted:
Mon Jul 17, 2017 1:55 am
by coke_na_rc
done, tho idk when will the ingame be updated, i believe all rooms must be resetted first or when robby does some patching to the game
edit: should see the difference on damage by now
Re: Stat armor change.
Posted:
Mon Jul 17, 2017 7:01 pm
by SILVER_BULLET1
Would be nice if this update included changes to shields and boots.
Re: Stat armor change.
Posted:
Wed Jul 19, 2017 6:08 am
by Ten